Checking splineMove states, paused or is moving



  • Hello, I have some weapon UI scripts that need to be enable or disable based on an object's movement on the spline. For example, is the object is stopped on spline (splineMove.Pause()), the UI script will be enabled, and if the and the object resumes moving (splineMove.Resume()), the UI scripts will be disabled. I was wondering if there is a way to check the states of splineMove to see if it is paused or resumed. Similar to the checking of the states of an audio player/playable director in the Unity.

    Thank you!



  • Hi,

    have a look at the changelog for the latest update:

    https://www.rebound-games.com/forum/post/11644

    You'll find the methods in there ;) Also for questions like these, maybe try our Community Discord as well where other devs could answer too.


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