I've been away since I last wrote you, just checked your messages and whoa. I don't know what you're talking about..? You were being very vague with words so I tried to make things a little more crystal clear. Anyhow moving on-
So, yeah all previous events getting triggered has been solved I had come up with something and had fixed it. I haven't tested your update yet but I will sometime thanks.
There still is a problem. I thought this was happening because all previous events would get triggered like that but turns out this is something else.
In a situation where startPoint is set to 1 and moveToPath is set to true, if you start an object somewhere between the point 0 and 1 meaning it did not start from waypoint 0, it goes right back to 0 as soon as it reaches point 1.
I thought fixing the other issue would fix this too but it has not and this time I don't think there's anything to solve this problem. moveToPath must work the way it's supposed to when startPoint is greater than 0 but it will always force the first reached object to go back and start from there all over again.
Any workaround for this you can think of?
Baroni last edited by
Not reproducible. Please try this in a default project, in the example scenes without modification.
At the very least, a bug report should contain the following information:
- Unity version
- Selected build platform
- SWS version
- Movement script (spline/bezier/nav)
- if applicable, the movement script settings (screenshot) the bug can be reproduced with