No purchase is made in the play market



  • For the test, I entered your project into the play market without any changes. A private office introduced 2 goods, stumbled goods. But when downloading is not going to buy and just push the button and nothing happens
    http://prntscr.com/nl65p3



  • Is this a required entry field?----------------http://prntscr.com/nl698e

    and how can I remove a tank already purchased from a unit?--------http://prntscr.com/nl6a7y



  • When I try to add an API key, I write that the format is incorrect.
    http://prntscr.com/nl6us6



  • The API key in the Unity IAP inspector section is not required. It is only used for verification.

    Google Play have several requirements before in-app purchases can be made, which are not related to our asset. For a list of some of them, please see the list we wrote here for our other asset, Simple IAP System.

    Your english is difficult to understand as you might be using a translation software. Please follow the points above, debug the device directly, and search for other resources available online regarding in-app purchases on Google Play - our asset is focused on teaching networking, not explaining what guidelines to follow on Google Play.

    The tank selection is saved in PlayerPrefs. You need to delete all PlayerPrefs for your app in order to get a clean testing state.



  • please tell me where is Playerprefs ?

    @Baroni said in No purchase is made in the play market:

    The API key in the Unity IAP inspector section is not required. It is only used for verification.

    Google Play have several requirements before in-app purchases can be made, which are not related to our asset. For a list of some of them, please see the list we wrote here for our other asset, Simple IAP System.

    Your english is difficult to understand as you might be using a translation software. Please follow the points above, debug the device directly, and search for other resources available online regarding in-app purchases on Google Play - our asset is focused on teaching networking, not explaining what guidelines to follow on Google Play.

    The tank selection is saved in PlayerPrefs. You need to delete all PlayerPrefs for your app in order to get a clean testing state.



  • Click the link.

    Have a look at the asset's source code and it's Prefs class to see which entries are used.


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