Today we want to uncover our modeling and design approaches on Deadly Labs. A few words upfront – you know when it comes to mobile games, you have to know exactly what to put in your models and why. You don’t want to burst your phone. Of course nowadays they have pretty good GPUs in it, especially as VR is becoming a thing, but not everyone has the latest high end device, and you want to support a broad range of people.
This blog is about the compromise of saving performance while keeping good looking objects, possibilities and techniques in mobile games.
Phase 1 – Model the “artist” way
When we start a model, we don’t care about polygons and vertices. The only important thing here is that it looks good. The same goes for materials, we just used as many as necessary. It’s like drawing a picture – you don’t count the strokes you make, right? Read More